Changelog

What's changed on Replay Database: games joining, new filters, new sources of matches. Newest first.

Aug 2026

  1. SF6

    1,065 tournament matches, cut from the streams

    1,065 tournament matches arrive in SF6 from 77 brackets, nearly all of them Season 1 and Season 2 footage running from June 2023 to April 2026, so a current-patch filter leaves them out. Two recurring series carry most of it, Cobra Kai and Bloodsport between them holding 683 across 39 instalments, with LVL UP EXPO and CEOtaku behind them. Most are a moment inside a longer stream rather than an upload of its own (1,044 of the 1,065), so opening one starts the video at that set instead of at the top of the bracket.

  2. Tekken 8

    317 tournament sets for Tekken

    317 tournament sets join Tekken, all of them Season 1: twelve ParagOnline weeklies carry 224, with CEOtaku and a dozen smaller brackets behind them, running February 2024 to March 2025. Most are a moment inside a longer video rather than an upload of its own (285 of the 317), so opening one starts the video at that set instead of at the top of the bracket.

  3. Tōkon

    Tōkon's first five tournaments

    Forty-four sets from Tōkon's first five tournaments, cut from five event streams each running well over an hour. Eighteen come from a beta bracket published eleven days before the game shipped, filed under Pre-release so you can leave them out. All 88 sides arrive with their four fighters already named, so none of these needed the footage read to complete a team.

  4. All games

    Combos for a character, one click away

    Every character page now links straight to that character's combos on ComboForge, our partner combo database, and a Combos link in the top bar opens the whole list for the game you're on. The character link goes to the character, not the front page: 103 of the 109 characters here have a page over there, and the six that don't (all Tekken) open the Tekken 8 combo list instead. Following one asks first and opens it in a new tab, so you keep your place here.

  5. 2XKO

    888 tournament sets, cut from the streams

    888 tournament sets join 2XKO, cut from 64 streams that each run an hour or more, across 63 brackets and reaching back to September 2025.

  6. Front door

    The changelog you're reading

    Every change a visitor can see now gets a dated entry here, newest first, going back to the day the 2XKO Replay Database opened. The entries are written by hand rather than pulled from commit messages, so this page carries what you can see or do differently, not every change to the pipelines behind it. The front door shows the date of the newest one, so you can tell at a glance whether anything has moved.

  7. Tōkon

    Tōkon teams, all four fighters

    Most Tōkon sides now show the full four-fighter team. Where the video title named only one or two, the rest came from the match footage, and anything the footage couldn't settle was read by hand from the broadcast. A side that swapped a fighter mid-set shows both teams it played, not one flattened list. A side that still isn't settled shows as incomplete rather than filled in with a guess.

  8. Tōkon

    MARVEL Tōkon joins, eight days after release

    The fourth game on the platform, live eight days after the game itself. Tōkon is 4v4 tag on a shared life bar, with 21 fighters across five themed teams (one of them a hidden unlock). It's the first game here where a side holds four characters, so browse cards, filters and pairing stats all count teams of four.

  9. SF6

    Duplicate matches removed from SF6

    Fifty-four matches that appeared twice are gone. A first scan proposed dropping 196. Checking each one against the Master Rate shown on screen, instead of trusting run time, proved 118 of those were genuinely different matches that happened to run the same length. Only the 54 real duplicates came out.

  10. 2XKO

    The fuse filter follows the champions you picked

    Filtering by champion and by fuse together now returns the side that actually played that fuse. Before, a match counted as a hit whenever both appeared anywhere in it, including when the fuse belonged to the opponent.

  11. 2XKO

    Evo footage, including the Japanese broadcasts

    2XKO's Evo matches now carry champions read from the footage itself, not from the video title. The Las Vegas broadcasts spell champion names in the Latin alphabet; Evo Japan renders them in katakana. Both are read, because a Latin-only reader would have returned a clean-looking zero on half the records. Across all 21 sets it never invented a champion: anything it couldn't read was left for a person.

  12. 2XKO

    1,317 matches kept after a channel left

    2XKO Pro Replays rebranded and unlisted its entire 2XKO back catalogue, a quarter of the archive at the time. Those 1,317 matches stay put: the archive keeps what channels take down, so the next refresh cannot quietly rebuild the database without them. Some of those videos have since vanished entirely (in a spot check, 4 of 150 were already gone), which is exactly why the records, the players, and every stat built from them survive either way.

  13. Tekken 8

    Evo footage for Tekken 8

    Sixty-three Evo sets join Tekken, with characters and sides read from the broadcast rather than the video title. That matters more here than anywhere else: on Tekken's Evo uploads, the title names the two players in the wrong order 37.7% of the time. Who played what comes from the on-screen HUD, never from the title. All 13 sets where a player counter-picked mid-set show both characters they used.

  14. SF6

    Evo footage, and mid-set counter-picks

    Eighty-one Evo sets across eight events, 2023 to 2026, join SF6. The characters come from the footage: names read off the in-game nameplates frame by frame, then checked against hand-verified matches before any of it shipped. Seventeen of those sets record a player switching character mid-set. A side now lists every character it played, not only the first.

  15. SF6

    Yasmine and Season 4, on day one

    SF6's 31st character and the start of Season 4 went live the day Capcom shipped them, Yasmine with her own colour on every chart and filter. Both were already written into the season and patch tables, with the date they were due, so nothing needed backfilling after the update landed. Season 4's first patch joined the patch filter the same day.

Jul 2026

  1. SF6

    Capcom Pro Tour and tournament channels

    Three tournament channels join SF6, including Capcom's own Pro Tour archive: 3,128 more matches. 1,022 of those had been sitting unread because Capcom's uploads don't put the game name in the title. Reading the description instead recovered them. You can now filter tournament play apart from online ranked.

  2. Front door

    MARVEL Tōkon, coming soon

    Tōkon appears on the front door as an announced game, with no date attached. The card is deliberately not a link and carries no replay count. There was nothing to browse yet, and saying so plainly beats a card that looks broken.

  3. SF6

    Filter SF6 by patch, not just by season

    Seventeen patches sit under their four seasons in the season filter, so you can narrow to a single balance update. That's what makes a before-and-after possible: pick a character, pick the patch that changed them, and compare how they did on either side of it. Each patch is the version string Capcom actually shipped, never a made-up label.

  4. Front door

    Live match counts on the front door

    Every game's card shows how many matches it holds, and the total across all of them sits under the logo. Each number comes from that game's own published count as the page loads, so it moves as the archive grows. A game that hasn't published one shows no number at all rather than a guess.

  5. All games

    Pages load a lot lighter

    Each data file is fetched once per page now, instead of once per component that wanted it. On the largest game that took a first load from 31 MB to 7 MB. The replay file alone had been downloading five times over.

  6. SF6

    Street Fighter 6 joins

    The third game, live with 19,495 matches, 1,650 players and 30 characters. It arrived with its season and patch tables already written from Capcom's own version numbers, so filtering by era worked from the first day.

  7. All games

    Patch-level filtering

    Season filters gained a patch level: pick a season, then narrow to the exact patch. 2XKO and Tekken got it first; SF6 followed four days later with its own patch table. Each game folds hotfixes its own way, so the list matches how that game actually versions itself rather than a shared invention.

  8. All games

    Sources collapse to Online and Tournament

    The source filter stopped listing every channel by name and offers two choices instead: online play, or tournament footage. That's the question most people were actually asking of it, and it keeps the filter the same width as games add channels.

  9. 2XKO

    A third channel for 2XKO

    2XKO Best Replays joins the archive, taking it past 5,000 matches. Its 2,304 videos included 80 already in the database from another channel, which were recognised and not counted twice. Fuse detection reached 5,104 of the 5,206 records in the enlarged catalogue.

  10. Tekken 8

    TEKKEN World Tour matches

    Tekken's official World Tour channel joins as a tournament source, adding 213 matches from May 2024 onward. Sixteen players had been appearing twice, once under a sponsor tag and once without. Merging them gives each player one page holding all their matches instead of two holding half each.

  11. All games

    Meta over time

    Every game's stats page gained a timeline showing how character use shifted patch by patch. It plots usage rank rather than raw counts, so a character's line means the same thing in a patch with 200 matches as in one with 2,000.

  12. All games

    One home: replaydatabase.com

    2XKO and Tekken 8 moved under one domain at /2xko and /tekken, behind a front door that lets you pick a game. Every 2XKO link that existed before still works: all 742 indexed URLs redirect permanently to their new address, so bookmarks and search results carried over intact.

  13. Tekken 8

    Tekken 8 joins

    The platform's second game, live with 14,039 matches, 42 characters and 2,690 players across three seasons. Where the broadcast showed a player's ladder rank, it was captured with the match: just under half of all sides at launch. So you can filter to the level of play you want to study.

  14. 2XKO

    replaydatabase.com

    The 2XKO Replay Database moved onto its own domain, the address the whole platform still lives at today.

  15. 2XKO

    Filter 2XKO by fuse

    You can filter by fuse and see fuse usage across the archive, even though no video title ever mentions one. The fuse is read off the video frames themselves, with the nameplate telling which side it belongs to. Checked against hand-labelled matches, the configuration that shipped came out 98.75% correct. Where it couldn't tell, the match says so instead of guessing.

  16. 2XKO

    The 2XKO Replay Database opens

    Where this started: high-level 2XKO matches, searchable by champion, player and season. Player identities were verified by hand from the first day. Matches from before Season 0 were labelled beta rather than filed under a season that didn't exist yet.